Wednesday, July 24, 2013

Can Video Games be Art?



Over the millenniums of human development, various inventions and technologies have been introduced which have enabled us vast new realms of artistic creation. The earliest of these was the spoken word, lending itself to traditional storytelling and histories. Soon after came visual arts and music, allowing humans to express themselves for the first time through external media. Then came possibly the greatest revolution: writing. Now, not only could we produce art, but leave a record of our stories far into the future.

In the past century alone, technology has accelerated and allowed so many huge revolutions in how we perceive art: the radio, movies, television - and yes, video games. The latter of these, however, has a certain stigma about it. Gaming  is perceived as childlike, immature, a waste of time, useless. While this may be true of certain games, as it may be true for examples of any sort of media, I would argue that video games have just as much potential as any other form to make valuable, insightful, and significant contributions to society and culture.
                                     
Take, for instance, the games pictured above: Braid is a game which pays homage to classics such as Mario, in which a hero attempts to save a princess. Through the course of the game, unique elements explore different aspects of time travel or manipulation through puzzle-solving, interspersed with world-building quotes and storytelling. At the end, however, it is revealed that instead of "saving" the princess, the protagonist was actually chasing her - revealing that obsessions can result in unexpected and negative effects on relationships. 

Shadow of the Colossus, in somewhat of a parallel, explores a similar yet distinct theme: that an inability to let go and forget the past can transform the best-intentioned individuals into monsters. It does this as the protagonist ventures through the world, hunting down benign yet monstrous Colossi, in an attempt to save his perished love.

While there has been much creativity expressed in the short time gaming has existed, it continues to expand and grow as developers explore the limits of this art form - and I just find that absolutely exciting.

Tuesday, July 9, 2013

Digital Media, Sharing, and Music

Note: This was a message that I was sending to a few friends, if it seems more informal than normal. But I really felt good about what I said, so I wanted to share it here. I talked mainly about music, though I think it applies to literature as well to a lesser extent, and in some different directions with eBooks and the like.

A thought I had earlier today: digital music and media, particularly streaming services like Spotify and such, are really making me miss nostalgic for older days of mixtapes and CDs and physical things. Maybe it's unfounded, maybe it's just silly nostalgia because grass is greener and the past just seems better than the present, but there are pieces of things I think that have been lost somewhere along the line.

The specific thought that prompted this was the idea of sharing music. and I'm going to focus on music because I think that's the most extreme example of media affected by this, but other films and television and books are affected too. But I feel like it was once a bigger deal to go to a record store and DISCOVER new things, either alone or with others. and when you DISCOVERED these things, you placed value in them. Maybe you wouldn't like a particular CD or song, and if it was bad enough, you could sell it, but more likely than not it was yours. I've found most things like that that I listen to enough grow on me in time, though, and even become some of my favorites.

And that's the other thing. Nowadays, if you want to share music with people, there's word of mouth, or just playing it to them, or most common: sending a link to a song. It's easy. It's convenient. It should be excellent, yes? But no, I feel like with most way people share music now, it's more of a "lending" than a "gift", if that makes sense. You give people a link to a song, or play it for them once, and maybe they'll listen to it, but even if they do, there's just SO MUCH and it's SO EASY to listen to new (or more likely old comfortable) stuff people move on too soon. Sometimes, I really want to say "Here! Here are some really cool things! Treasure them, listen to them over and over and know them! Make this connection, share this passion for these songs with me!" But no, that's not something that happens anymore. It's weird even thinking about it.
And the reverse is true, back to DISCOVERY. I feel like I miss out on things other people are passionate about, because it seems people either don't share or they share constantly so that individual things have no meaning. It's impossible to filter.

Why do I care? I don't really know. I think I'm seeing music as a big part of my identity, or maybe it's that I want it to be more than it used to be. I'm certainly trying to make a conscious effort to explore more (like with the punk and post-punk stuff... I guess that was yesterday?) And that helps, but it also makes me realize and think about how things are different. That's kind of sad.